In this case, my object is emitting a glow around its contour and is transparent. In short, material means its shine, color, transparency, mirror, etc. You will notice that its just an outline and this is because of its material and lack of light. That means, when the scene is rendered its appearance will be drastically different. What you see in the picture is an optimized representation of the object and its material for easy editing purposes. To start, I will be using a 3D text model I made for an A&S Wired background. This blog will be specifically discussing my 3D endeavors in Blender. For the past couple months while working with the College of Arts and Sciences I have been doing 3D animation and some 2D artwork.
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